Project Introduction
Mission Statement A Mobile Game, Joystick gameplay with indie elements. Simple, low poly graphics with a top down, perspective viewing style. Made in Unity 5 with C#. Age rating 7+ Target Market: Mobile Users
The Pitch Kingla the lion has a huge appetite. He spends his days roaming the African savannah’s in search of food. He is not like the other lions as he needs a constant supply of energy to keep him alive. Fortunately, the savannahs are teaming with wildlife which give him free reign to gorge on the many different types of prey. The more he eats, the stronger he gets, giving him the chance to take on larger prey.
Project Timeline plan
13-01-2017 – 20 -01-2017
Create Terrain
Create example terrain for map
20-01-2017 – 27-01-2017
Flocking
Create animal assets for an enemy and player avatar Implement flocking algorithm into enemy behaviour class
27-01-2017 – 03-02-2017
Asset modelling
Create Navigation mesh and adapt to enemy movement
03-02-2017 – 10-02-2017
Adapting assets and defining the navmesh
Create player character controller and add wander+flee behavioural states to the enemy
10-02-2017 – 17-02-2017
Behavioural states and enemy Death Animation
Implement enemy death animation
17-02-2017 – 24-02-2017
Fix player movement and enemy movement bugs
There is currently an error in avatar rotation. When two rigid bodies collide, the avatar gets flung. There is an error when enemies flee. When they are pushed towards the bounds of the map, an out of bound error occurs. This is possibly due to the enemy’s trying to find a point beyond the map.
24-02-2017 – 03-03-2017
Add point system and create hostile enemy
Create a hostile enemy with attacking behaviour. Add a point system which creates a floating point graphic above the enemy when damage is dealt
03-03-2017 – 10-03-2017
Create a fluid attack motion and design the map
Balance the number of enemies the player can kill within a certain time frame by creating a lunge effect to simulate a lion attack.
Create static environment prefabs and populate map
Create Player Energy Bar which depletes over time and regenerates when enemies are killed.
10-03-2017 – 17-03-2017
Fix bugs and add models for new enemies
Spend this week resolving issues and focusing on areas which need improvement
17-03-2017 – 24-03-2017
Adapt for mobile
Adapt game controls for mobile and test mobile functionality.
24-03-2017 – 31-03-2017
Start user testing and add power up elements
Start user testing by publishing first version on the app store
31-03-2017 – 06-04-2017
Fix errors and balance elements
Review Position on Development
Review Dissertation
Review and add any elements required to documents and scripts