Week 10 - Major developments in preparation for playtesting - 2
Preparation week 2 Once I had designed the map, I created the controls which would be used for mobile devices. Using the previously...
Week 9 - Major developments in preparation for playtesting - 1
There was a lot to be completed this week in preparation for the playtesting session taking place on Monday the 27th of March 2017. Below...
Week 8 - Upgrading the enemy behavioural state system and creating terrain
This week I focused on upgrading the enemy state behavioural system. I created a function which took in 7 parameters. These were as...
Week 7 - Enemy Attack and Player UI
This week I focused on adding additional features to both the enemy and the player. I created a player attack lunge effect, an enemy...
Week 6 - Fixing states transitions and implementing a scoring UI
This week I put a focus on fixing the enemy behavioural states. When the enemies were fleeing the player, the position was not updating....
Week 5 - Enemy behavioural states and Death animation
This week, I fixed the initial problem of enemy movement, where boids chose an unwalkable destination on the Navmesh. I additionally...
Week 4 - Adapting Assets and defining Navmeshes
I imported the created ‘Zebra’ animal asset into the scene. I used this to create a new prefab to which I added a Rigidbody and Box...
Week 3 - Asset Modelling
I wanted to learn how to create assets for my game at an early stage. A main feature of my game would be the animals and their behaviour....
Week 2 - Flocking Behaviour
A large part of enemy behaviour is going to be based around the movement of prey within the game. Some animals such as Zebras, Ostriches...
Week 1 - Creating the Terrain and Player Movement
I started my game project by creating a new 3D scene in Unity. I added a terrain plane to the scene and used Unity’s terrain brushes to...