![Week 10 - Major developments in preparation for playtesting - 2](https://static.wixstatic.com/media/84396b_219c48ec8f25417ea1f03cc9f736239b~mv2.png/v1/fill/w_825,h_464,fp_0.50_0.50,q_95,enc_auto/84396b_219c48ec8f25417ea1f03cc9f736239b~mv2.webp)
Week 10 - Major developments in preparation for playtesting - 2
Preparation week 2 Once I had designed the map, I created the controls which would be used for mobile devices. Using the previously...
![Week 9 - Major developments in preparation for playtesting - 1](https://static.wixstatic.com/media/84396b_cd629264ff0c41608219cc77554ccecd~mv2.png/v1/fill/w_825,h_464,fp_0.50_0.50,q_95,enc_auto/84396b_cd629264ff0c41608219cc77554ccecd~mv2.webp)
Week 9 - Major developments in preparation for playtesting - 1
There was a lot to be completed this week in preparation for the playtesting session taking place on Monday the 27th of March 2017. Below...
![Week 8 - Upgrading the enemy behavioural state system and creating terrain](https://static.wixstatic.com/media/84396b_b6033f7507a74f23a336bf15f85bfc97~mv2.png/v1/fill/w_571,h_442,fp_0.50_0.50,q_95,enc_auto/84396b_b6033f7507a74f23a336bf15f85bfc97~mv2.webp)
Week 8 - Upgrading the enemy behavioural state system and creating terrain
This week I focused on upgrading the enemy state behavioural system. I created a function which took in 7 parameters. These were as...
![Week 7 - Enemy Attack and Player UI](https://static.wixstatic.com/media/84396b_a67e3fe66303484da1354dc39eb5113f~mv2.png/v1/fill/w_351,h_201,fp_0.50_0.50,q_95,enc_auto/84396b_a67e3fe66303484da1354dc39eb5113f~mv2.webp)
Week 7 - Enemy Attack and Player UI
This week I focused on adding additional features to both the enemy and the player. I created a player attack lunge effect, an enemy...
![Week 6 - Fixing states transitions and implementing a scoring UI](https://static.wixstatic.com/media/84396b_da4c28a6697844888c55b15d465f62ce~mv2.png/v1/fill/w_683,h_362,fp_0.50_0.50,q_95,enc_auto/84396b_da4c28a6697844888c55b15d465f62ce~mv2.webp)
Week 6 - Fixing states transitions and implementing a scoring UI
This week I put a focus on fixing the enemy behavioural states. When the enemies were fleeing the player, the position was not updating....
![Week 5 - Enemy behavioural states and Death animation](https://static.wixstatic.com/media/84396b_c9261c91289e4f93a89978dace227b0a~mv2.png/v1/fill/w_275,h_217,fp_0.50_0.50,q_95,enc_auto/84396b_c9261c91289e4f93a89978dace227b0a~mv2.webp)
Week 5 - Enemy behavioural states and Death animation
This week, I fixed the initial problem of enemy movement, where boids chose an unwalkable destination on the Navmesh. I additionally...
![Week 4 - Adapting Assets and defining Navmeshes](https://static.wixstatic.com/media/84396b_dadedd1fcf39444fbb09c1b5fab71000~mv2.png/v1/fill/w_321,h_187,fp_0.50_0.50,q_95,enc_auto/84396b_dadedd1fcf39444fbb09c1b5fab71000~mv2.webp)
Week 4 - Adapting Assets and defining Navmeshes
I imported the created ‘Zebra’ animal asset into the scene. I used this to create a new prefab to which I added a Rigidbody and Box...
![Week 3 - Asset Modelling](https://static.wixstatic.com/media/84396b_27a4446911ec479eaf45e883f60c6929~mv2.png/v1/fill/w_608,h_298,fp_0.50_0.50,q_95,enc_auto/84396b_27a4446911ec479eaf45e883f60c6929~mv2.webp)
Week 3 - Asset Modelling
I wanted to learn how to create assets for my game at an early stage. A main feature of my game would be the animals and their behaviour....
![Week 2 - Flocking Behaviour](https://static.wixstatic.com/media/84396b_4790d20703d9453886854ec9b85490ba~mv2.png/v1/fill/w_296,h_219,fp_0.50_0.50,q_95,enc_auto/84396b_4790d20703d9453886854ec9b85490ba~mv2.webp)
Week 2 - Flocking Behaviour
A large part of enemy behaviour is going to be based around the movement of prey within the game. Some animals such as Zebras, Ostriches...
![](https://static.wixstatic.com/media/84396b_dc0660b6baa245ca858b0f35866396ad~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/84396b_dc0660b6baa245ca858b0f35866396ad~mv2.webp)
![Week 1 - Creating the Terrain and Player Movement](https://static.wixstatic.com/media/84396b_dc0660b6baa245ca858b0f35866396ad~mv2.jpg/v1/fill/w_782,h_509,fp_0.50_0.50,q_90,enc_auto/84396b_dc0660b6baa245ca858b0f35866396ad~mv2.webp)
Week 1 - Creating the Terrain and Player Movement
I started my game project by creating a new 3D scene in Unity. I added a terrain plane to the scene and used Unity’s terrain brushes to...